After a fairly long break due to ongoing health issues I'm back with regular posts about cool new Max for Live devices. A lot of them free. Autosputter by ldmdevices is one of them. It's got a design more in
In a previous tutorial I've shown you how you can map clip parameters in Ableton Live's Session View that will be active for any selected clip. In this new video I explain two ways how to preserve these parameter changes
For all users of CatStretch we have great news. Version 2 with lots of new features is out now and it's free for everyone who had purchased version 1. And if you bought the Stochastic Delay and happen to own
Christian Kleine, a.k.a. Max for Cats, has been busy. After the Max for Live modular synth OSCiLLOT, he's already finished two unique and creative delays now out on Sonic Bloom. Skram Delay and Stochastic Delay both take a fresh approach
If glitch is your thing and you always wanted to be able to manipulate audio on the fly, then Grooveslice could get you quite excited. It functions as a parametric delay with separate parameters for recording and playback, and gives
Dopplator is an LFO modulated time delay with feedback. It's really great for rhythmic variations or glitchy delays on drums, pad sounds and more.
This Live Pack is based on the sound of a muted guitar string. Three fully macro mapped Instrument Racks, great for pad and arpeggiated sounds as well as glitchy fun à la Aphex Twin. Made in and for Ableton Live
Polyrhythmus is a Max for Live rhythm sequencer, arpeggio builder as well as a MIDI CC and parameter automator. If you're into polyrhythms or arpeggios, this one's quite a treat. It looks great, too and despite all this is free.
Live Pong und Push Pong are generative Max for Live sequencers inspired by Batuhan Bozkurt's excellent Otomata Generative Musical Sequencer. By clicking in the square area when Live is running, cells are generated which will create notes whenever they reach
MashUP, by Ned Rush, is a chance based sound editor for beat based edits, mangles and mashups. Drop in a loop, move the sliders, record what it does and then choose the best parts for your tracks. This could be